trap™ game

Performing Research

TRAP™ is a psycho-geographical game produced and performed alongside Natalia Biglou, Claire French and Isabel Formica Jakob in order to respond to the following performing research topic: How to map agency in Canary Wharf and how can performance alter agency?

Canary Wharf is owned and operated by CW Group plc, a multiple investment corporation. It is, in a way, like a large-scale shopping mall or a gated community: profit-driven and managed by high security. That given, is it possible to map agency within the district? 

The process included photographing a number of passers-by holding a piece of paper describing how the area made them feel. A man who wrote ‘trapped’ and refused to show his face on camera became key in the research and influenced the design of the game. Inspired by chess, Monopoly and Guy Debord, the game underlines one topos, the claustrophobic trap, and turns Canary Wharf into a playground and a stage. TRAP’s board is a revisit of the map of the area. Its missions and script challenge the rules of the place.

A cube-screen was created and used for the re-enactment of the performance at the Embassy Theatre.

Canary Wharf and
Embassy Theatre, Royal Central School of Speech and Drama,
London 2014